Goranga dating system prostitution
The author of the ' Companion Hilda' mod based on ' Companion Neeshka' turned this option on and... While gathering ingredients Hilda runs between the plants for a long time while not being able to choose. I think, better is to script this option with the random count of herbs adding to the kid's inventory depending on the region you are passing by.... Then, if there is a staircase or simply a pit she can fall down to gather something but can't get out when time comes to return. I would script it so you can send children to a school to learn stuff, but you need to put marker for the school and also put some "make home position" with coordinates where they suppose to return. One day they'll enter a guild on their choice and get certain equipement... The author of ' Companion Neeshka' mod tried it and gave it up because it works not well. The author of the ' Companion Hilda' mod based on ' Companion Neeshka' turned this option on and... While gathering ingridients Hilda runs between the plants for a long time while not being able to choose. I think, better is to script this option with the random count of herbs adding to the kid's inventory depending on the region you are passing by.... Also, it's not bad if you could send your kids to "steal" when you break into some house (if you are into thief business).
That man's nps absolutely did not stir to game, it is possible to provide in a script a pause mode between approaches nps.I can alway give them some basic AI like sit, eat, follow etc. You only need to set to points "This is your home" and "This is a church". I wished to offer pair of ideas for yours a fashion dating system II which, concern only the female character, but, I hope, to you will like.Also, the problem is that kids are not linked to any specific place, so you can't give them some general AI. Romantic relations in your the first to a fashion, at women, began with dialogue with the liked man.I will add some other features as well, like prostitution. It can be set some AI package where you use radius for wandering around and doing other things and later returning to "marked place". About this school thing, the location of the school suppose to be set beforehand (with xmarker).If it all goes as planed, dialogs will be fully voiced (in English). At example boys can fight other boys with wooden swords etc... That means you need to do it manualy, which can be done only in vanilla oblivion (it's way too much work to make it compatible with every mod and expansion out there).